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![]() She suffers from depression over Michaels death, and she hasn't coped well at all. I think The Sunken attach to Clarissa so easily, and I believe she accepts them as well(?), because she's already lost the will to live. Also it's pretty short because I'm not going in depth.Īnna and Margaret were totally girlfriends.Īlex was trapped in the loops for a long time, without even realizing it, but with the Leave. This section isn't going to be properly formatted either because I don't even know how to anize my weird ass thoughts. Ok this section you can skip if you want, I just wanted to share my various theories about the game. Ok thats what I got but apparently according to the wiki if you do some serious sleuthing:Īnd thats the end of the frequencies in game that i've found + the only fricking message i couldnt decode by myself (yes im salty). A H R 0 C H M 6 L Y 9 Q C H N 0 L M L 0 L 0 L E D D Y.-.-Įnd Credits (for real this is ridiculous howd you guys even think to do this) This was literally the only time during my playthroughs they didn't end up together, if you say you're gonna sacrifice Clarissa, Nona turns into a literal beast and will be too focused on kicking your ass to date Ren. DO NOT SACRIFICE CLARISSA OR TELL THE GROUP YOU PLAN ON SACRIFCING HER.She'll say "Forget telling Ren the whole I'm not interested in dating thing", just say Okay/Sure! She'll appreciate that and it'll basically confirm they're gonna hook up. When reaching Maggie Adlers estate, before you get the boat key, you can speak with Nona while she's sitting at the dock with Clarissa. ![]() So don't pick options like "Ren's a really great guy", blahblah.
Henry will say “Boris! You scared me to death! Don’t suppose you found anything we can use to protect ourselves with ?“ She’s explaining how heartbroken she felt about being replaced as the voice actress for Alice Angel by Allison Pendle.Īs Henry leaves the selected room and walks further on, he will see some mist in the hall where he needs to open a door.Ī Bendy cutout will jumpscare him and Boris will be waiting there just around the corner. If Henry chooses “The Angel”, he will enter a bright Alice Angel themed room with a voice record playing Susie Campbell. Joe will talk about his beliefs that can make people succeed, rich and powerful and even as a way to cheat death (positive and silly thought). Taking “The Demon” path, Henry will enter a very inky room with a voice record of Joey Drew. once he chooses a path, the door to the second one will shut. One is being marked as “The Demon” and the other “The Angel”. Two signs on the wall in the hall will show that a crossroad with two paths exists. This is the time for a new objective to show. Let’s see if you’re worthy to walk with angles.” On a small screen, you will see Alice Angel’s face.Īfter maybe 30 seconds, a dressing room door will be highlighted and then Alice will show as some Inky twisted figure.ĭark again and she will say to Henry “ I see you there, a new fly in my endless web. Walking in the room will cause the lights to turn off and a song with the voice of Alice Angel will play. Henry will be now in Alice Angel’s toy room, there is a banner with the words “she’s quite a gal!” Pull the lever a few times until the doorway is cleared. The bookshelves will move slightly but will be stuck. Now that the wheels can spin freely, pull the lever of the power switch in the room. Next, there are 3 dolls blocking on cogwheels with belts that are easy to find in the room (see pictures). In the room near the lever, there will be an airplane. You’ll need to find 4 dolls which prevent the belt wheels from spinning. Go back to the lever near the stairs and pull it. He says he painted some of those Bendy dolls and that Henry should get rid of the crooked toys. In the room, you’ll see many small dolls of Bendy and Boris and also a few empty toolboxes.Īlso, a lever connected to the first one you just saw with wires,īetween the bookshelves, Henry will find a record in the voice of Shawn Flynn. I don’t remember any of this”.Ĭlimb up the stairs, remember the lever to your Right- don’t pull it yet! It looks likes a dome kind of huge fountain with Ink pouring from the top of it into a small pool. The door opens and Henry walks to a hall with carton bendy dolls and a huge sign saying “Heavenly Toys”. a few seconds later the vent closes and Henry receives his next objective. It will be a hole in an opened vent and he will crawl inside. ![]() Right after that, Boris will find a way out. Henry will then ask ”You got any ideas, Boris ?” Talk to Boris It will look like Henry and Boris came to another dead end an there is no way out. There is some machine with cogwheels rolling there and Ink dropping from the ceiling. Henry says to Boris that he will keep the light close to him so he will not get lost. With a flashlight in his hand, Henry and Boris are walking into a very dark place. On a table, he will find a flashlight, and while holding it the next objective will show. ![]() Find a New ExitĪs Henry walks in the hallway he will see Boris there as well.īut there is another hallway which is dark and he needs to find some light. The door will open and the new objective is to find the exit. Walk over the metal door and put the missing lever in place (hit “E”). When the toolbox is open, there will be a lever inside. In return, Boris will reach for a toolbox and will put it on the table. Go to Boris and press “E” to give him the soup. You’ll see a pot boiling to make the soup, wait a few seconds until it’s ready. Once you have the 3 soup cans head over to the stove in the main room. The first will be in the chest back in the bedroom where Henry woke up,Ī second can is on a barrel and the third one is on a shelf next to the stove. To talk with Boris you’ll need to find 3 Bacon soup cans scattered in the safehouse. Talk to Boris to find the lever, this will quickly lead to the next objective. To the right of Boris, there is a metal door with a missing lever you need to find to open the door. In the main room, he will see Borissitting near a table tapping with his fingers with a banjo lining on the wall next to it. Henry leaves the room and starts walking in the hall. In the room, there is a Bendy doll with a ticking clock, a closed chest (that will open later) and a hammock. Henry wakes up in a room with a poster with the words “sheep songs with Boris the wolf.” Bendy and the Ink Machine Chapter 3 Walkthrough Leave the Safehouse ![]() The way to deal with that, she says, is to follow the example of Delicious in Dungeon, a manga where broke adventurers turn their enemies into nutritious meals. "You can't make stories or quests or whatever that are actually too long," she says, "because then the player will be in the middle, like, 'Oh, I'm actually hungry, I need to go back.'" What keeps mankind alive? Giada Zavarise, a narrative designer, writer, and noted hater of fishing minigames (opens in new tab), believes there are simply limits to the kind of stories survival games can tell. The mechanics can become a part of the narrative if you think about how it's all tied together Giada Zavarise "Not only do we have to bulletproof our in-game narrative scenes to work regardless of what time of day, or weather, or whatever else might be going on that could interfere with your beautifully paced dialogue," van Lierop says, "but we have to write around the fact that at any point, our player might be near death for any number of reasons." One story-critical dialogue scene later I turned to leave, but by then was on the point of delirium and lost control of my movement, stumbling around like a maniac while I tried to reach the door. In The Long Dark's story mode, while near death and exhausted, I wandered into a house looking for somewhere to sleep and instead found an important NPC. It's even worse in a game like The Long Dark because your survival needs introduce their own tensions that can't be ignored." ![]() "A lot of open-world games struggle with the disconnect between narrative intensity and momentum, 'You have to go here and quickly!', against this big world full of interesting things to do," says van Lierop, "and you have to be able to do them but also feel that sense of urgency once you re-engage with the narrative. When I'm doing quests all that stuff becomes another distraction in a game that's already got plenty. Mods like Frostfall (opens in new tab) and Campfire (opens in new tab) give you reason to eat apple cabbage stew even when you don't need the hit points, as well as making blizzards as dangerous as the ones in The Long Dark.įor a while those mods were an essential part of my load order, but these days I leave them out. The rudimentary wildlife simulation of Skyrim-wolves chasing deer, foxes chasing rabbits, fur that can be crafted into leather and meat into meals-seems to beg for them. It's very easy for the player to start fixating on the optimal strategy and the optimal strategy is likely to not be super fun. As van Lierop says, "when I play a game that doesn't have survival mechanics, I feel like something is missing." The Long Dark tosses you to the wind in a Canadian wilderness where the bears and wolves compete with hunger, thirst, fatigue, and the cold to see who'll kill you first. A successful authored survival story needs different things than one where the narrative is authored purely through systems and player choice." The tension between surviving and storytelling "It was a decision originally made for development expediency," says Raphael van Lierop, The Long Dark's creator, writer, and director, "but over time it's become core to how we approach development of the game, allowing us to update each part individually, and also let each mode breathe and evolve along lines that feel most organic to its nature. The Long Dark keeps its episodic story campaign a separate mode from the sandbox. ![]() Not every survival game is a pure sandbox of player-driven chaos, of course. These pub anecdotes may not be equally thrilling, but they're ours. Everyone who plays DayZ comes out with a harrowing tale about a tense stand-off with strangers, and everyone who plays Valheim has their own Viking saga (even if it ends with a tree falling on them). It's true that survival games are fertile ground for player-led stories. He came out of it with a functioning fartbox, but more importantly, an unforgettable story-one he wouldn't have in a game that didn't simulate the need to eat and excrete. Chris set off on his quest for a crapper when Ark gained interactive toilets in update v258. I should clarify this was while he was playing Ark: Survival Evolved, he's not a mediocre plumber with a lamb chop addiction in real life. It took Chris Livingston four hours and the lives of 12 poor sheep before he got his toilet working. Short, Raphael van Lierop, and Giada Zavarise will be among the panelists discussing "Survival Story-telling" at LudoNarraCon (opens in new tab), an online festival about narrative in games that runs from May 4–8 this year. ![]() The energy that pours out of her on the rehearsal floor is the same eroticized audacity that takes her into a speakeasy, where she speaks her mind by reading yours. She wants to be a dancer in the Isadora Duncan mold (and Richardson, with a dance background, communicates this directly), yet her passion isn’t for dance, exactly. The movie is set in 1922, the year Brooks left her lovely but stuffy hometown of Wichita, Kan., to travel to New York City, where she’d won a coveted spot in the Denishawn School of Dancing and Related Arts. What actress today could approach playing Louise Brooks? Her fusion of delicacy and fire was unique, yet in “ The Chaperone,” the vivacious and daring Haley Lu Richardson plays Brooks at 16, when she was just starting out and feeling her power in the world, and damned if she doesn’t conjure a dose of the Brooks mystique. She had an inner sparkle that allowed her simply to be, and that was the thrust of her presence: a revolutionary new definition of womanhood that stripped all the old roles away, leaving nothing but her casual goddess incandescence. And this comes over in her films.” Brooks may be the one screen actress of the first half of the 20th century who conveys not just feminism but post-feminism that’s how ahead of her time she was. The critic Kenneth Tynan observed, “She’s the only unrepentant hedonist, the only pure pleasure-seeker I think I’ve ever known. Brooks, unlike every other actress of the silent era, even the greatest ones (Lillian Gish, Mae Marsh, Theda Bara), didn’t go in for grand displays she understated her smiling freedom and sensuality, letting the emotions flow through her startlingly delicate and precise features. And, of course, it’s the ivory-skinned siren who wore it. ![]() This is backed by numbers where more trades mean significantly more wins. Communicating cues such as these in a nonverbal manner and learning to recognise them can make the other players more open to you and your trades, and make you less susceptible to misdirection and better attuned to the importance of certain information that can benefit or sink you.Ĭatan first released in 1995 as The Settlers of Catan, and has gone on to sell more than 40 million copies. These are cues from you and the other players for each step during every turn.īeing kind, smiling, using eye contact, showing yourself relaxed and secure, being attentive, respectful, funny, expressing clear ideas and information. There is a lot of social interaction in this and how and what kind of language you use, be it verbal or non-verbal. The other half is negotiation and how you show information to the other players around the table. Half of Catan is strategy, engine development, statistics, memory and a little luck. If you have a facedown card and ask the bank openly how many sheep cards remain before feigning a pause for thinking, that can suggest a monopoly watch the other players do suboptimal trades to get rid of their sheep and forget about other things. This can help with negotiations, trades, decisions in what to build, having a better perspective of the temporal landscape of the game and even in bluffing. Be aware and, when needed, point out this information to the other players. Use public information to your advantageīesides which specific resources are in each player’s hand or the resources stolen by the robber, all the other information is public and must be answered with the truth, which can be reviewed by other players: the number of cards in hand, the number rolled on the dice this round, cards traded, remaining resources and number of development cards in the bank, development cards in table and which of those were bought on this current turn. Players at the 2018 Catan World Championship, at which Quetzal Jiménez was crowned Catan World Champion. With that in mind, here are Jiménez’ top tips for becoming an unbeatable Catan player. The world champion recommends that players looking to up their game check out the extended clarifications in order to make sure they’re playing as closely to the official rules as possible. Jiménez points out that the rules used in Catan’s official national and international tournaments are the same as the standard rules found in the board game’s box (currently in its fifth edition), with extra detail around specific rules available on the Catan website to help avoid confusion during high-level matches. This year’s Catan World Championship will see current Catan World Champion Quetzal Jiménez defend the title he earned in 2018, with the Mexican pro looking to fend off more than 80 hopeful competitors - the biggest Catan tournament to date.Īhead of the 2022 Catan World Championship in Malta’s capital Valletta on November 19th and 20th, Dicebreaker asked Jiménez for his advice on helping Catan fans improve their play to take them from Catamateurs to seasoned Settlers. Watch on YouTube Need a refresher on Catan's basic rules? Here's how to play Held every two years (with the exception of 2020’s championship, postponed due to the COVID-19 pandemic), the World Championship sees the best Catan players from around the globe gather to determine the greatest Catan player in the world. If you’re looking for high-level Catan play, the first place to look is the board game’s official World Championship, which marks its 20th anniversary this year. Catan mixes the careful planning of where to build your next road and settlement in order to amass precious resources with the around-the-table diplomacy of needing to trade with your fellow players to get what you need - without handing them too much of a shot at victory. While there’s a good chance you already know how to play Catan, mastering the board game of trading, building and resource-collecting is another matter entirely. A-List celebrities from Frozen actor Kristen Bell to pop star Carly Rae Jepsen are fans, while Klaus Teuber’s iconic board game has inspired numerous spin-offs - including those set in the worlds of Star Trek and Game of Thrones - a trilogy of fiction novels and even an upcoming movie adaptation. ![]() ![]() Since it changed the face of board gaming in 1995, Catan has become a true modern classic of the tabletop.
![]() You will be able to produce code to solve complex problems in fewer lines of. Occam’s (or Ockham's) Razor: A 14th century theory that states that in a series of hypotheses, the simplest one is most likely to be correct unless the burden of proof rests on a more complicated theory. How will I benefit from KISS You will be able to solve more problems, faster.Albert Einstein: "Everything should be made as simple as possible, but not simpler." This means that one should simplify the design of a product and success is achieved when a design is at its maximum simplicity.The KISS principle is similar to older concepts: Today, this term is frequently used in software design, where function creep and instruction creep can make programs unmanageable over time. Johnson coined the KISS principle during a long engineering career of designing systems with simple repair capabilities, using tools and skills used by average mechanics. Kelly Johnson formulated the KISS principle in the mid-1900s while working as an engineer for the Lockheed Skunk Works, Lockheed Martin's advanced aircraft development program. Techopedia Explains Keep It Simple Stupid Principle * “ Keep It Short, Simple, Small, and Self-contained” – my personal favourite.KISS is also an acronym for "keep it short and simple" and "keep it simple and straighforward". * “ Keep It Simple, Shithead“, the dysphemistic version. 28.We shall never know all the good that a simple smile can do.- Mother Teresa 29.Our life is frittered away by detail simplify, simplify.- Henry David Thoreau 30.Keep it simple, when you get too complex you forget the obvious.- Al McGuire 31.What counts in a good story is the person inside. ![]() * “ Keep It Stupid, Simple“, the joking version * “ Keep It Simple, Silly“, another kinder phrasing * “ Keep It Simple, Keep It Stupid“, which produces the acronym KISKIS * “ Keep It Short and Simple“, a common marketing maxim for sales presentations * “ Keep It Small and Scalable“, often used when discussing IT * “ Keep It Simple and Stupid“, often used when discussing artificial intelligence * “ Keep It Simple, Sweetie“, gentler, or perhaps more patronising The same thing can be said about theological concepts. The point was that sometimes we describe things in a way that is too complicated. Some of these have been created to avoid the blatant insult, others better describe the principle. If we were explaining a concept to another person, especially if that person was new to the military, we would say we needed to keep it simple, stupid. To finish off I’ll just give a few of my favourite acronyms quoted from Wikipedia. While you can’t write the two off (as they are still mega successful), and because Yahoo describes itself as a “portal” rather than search engine, their over-complicated styles of site may be a cause of distraction with the customer and user.Įinstein himself said, “ everything should be made as simple as possible, but no simpler.” In the design world, this could be translated as supplying all the relevant information but in an easy-to-read form, whilst not cutting down on the meat and juice of the site’s content. Sites like Yahoo and Amazon are unfortunately cluttered with information, links upon links, delving into the black hole of their sites. The painfully slow loading time of this was always a constant pain, and so when Google came along, no wonder it was a smash hit. I certainly remember as an IT student in primary school being told to go to Altavista in order to search the web. Simplicity is a thing which no doubt was a factor in the rapid growth of Google. By keeping it simple you are guaranteeing that people won’t get confused and will be able to make a straight yes / no decision about whether to stay on the site or cross it off. Of course that’s where the name comes in. They want information, and a site which is easy to use and navigate. Whilst I was designing the new GolfChum site (which isn’t up at the moment – still under works), I realised that people don’t want clutter. While many people (including myself) overuse this word to the point of extinction, it actually involves the use of the KISS principle. You may have already come across the phrase “Web 2.0”. This word now is being used for startups and sites all over the net, so I thought I’d cover it in its own little post. KISS! At first I didn’t know what it meant, but learnt on various forums that it translated as “Keep It Simple Stupid!”. 7 The KISS Principle – Keep It Simple Stupid!Īfter working on an array of new projects including the awaiting releasee GolfChum, my forum ChipandChat and now venturing into the realms of informational sites (which I’ll tell you about in another post), I came across a principle which I seem to be using over and over again. There is a distinct story arc, but the details will vary based on how you approach it.ĭepending on how you play, the length of the game will also vary. The more you explore, the more story (and experience) you will learn. The game takes place in five locales around the world, and some offer open worlds to explore and hunt for side quests. Six months pass, and robo-Jensen returns to work, sporting what is essentially a new (and conveniently upgradable) body.įrom there, the plot unfolds like a detective story through a noir-ish series of twists and turns, as you begin to see that there is a global conspiracy, and the future of what it means to be human is on the line. The game begins as Adam Jensen, a perfectly flesh-covered, normal guy who heads security for Sarif Industries, a global leader in augmentation technology, is left for dead following an attack on Sarif’s headquarters by augmented soldiers. Naturally, not everyone is ok with humans chopping off limbs and replacing them with cannons, which leads to a violent public backlash. Those with cybernetic limbs are required to take an anti-rejection drug for the rest of their lives, or risk a hellish death. What began as a means to help those that lost limbs, has spiraled into a global business that creates customizable body parts for anyone looking for an upgrade - but there is a catch. The year is 2027, and the single greatest topic dominating the dystopian future is the rise of human augmentation. For those who played the original game and the sequel, Deus Ex: Invisible War, Human Revolution takes place several years before the events of the original game. In the future, people will be more careless with their limbsĭeus Ex: Human Revolution continues the franchise that amazed people back in 2000, but it does so with a prequel. There are a few sizeable technical blemishes, but there is so much to like about Deus Ex, that you can expect to tell your friends, spouses and significant others goodbye for a while as you experience a well-formed, and slightly disturbing glimpse at a potential future. The setting and story also help to create an immersive world that can quickly suck you in as you journey through the world of 2027. Whatever path you choose, you can build up and customize your character to your liking. If you instead choose to bring down a plague upon the houses of all those who are unlucky to come across you, you can do that too. You can then pat yourself on the back for being awesome at stealth… after reloading the game ten times in a row until that SOB guard doesn’t turn at the wrong time. If you want to play like Splinter Cell’s Sam Fisher and sneak past every single enemy, possibly stopping to rob them and hack the odd computer, the choice is yours. Call it a moral victory.īut with Deus Ex, you really do have multiple ways to approach the gameplay. Many games have made claims like that before, and more than one gamer has sat down with a hot new title that promised revolutionary ways to approach the game, only to discover that those options usually meant you could approach a mission one way and succeed, or try another way and probably die horribly, but at least you could have the bittersweet experience of doing it. Or maybe it is a tactical action game, it is just a matter of preference. While at first glance, it appears to be a first-person shooter, it is more an RPG, but it is also a stealth-based game. The thing about Deus Ex, beyond the atmospheric setting and unique look, is the flexibility in the way you approach it. Deus Ex: Human Revolution may be the first game that appeases us both as we each play through separately. ![]() It leads to an odd mix, and means our personal tastes in games are on opposite ends of the spectrum. I lean towards strategic attacks that are usually accomplished through stealth, while he opts for the rampage approach and attacks with wanton glee. When we play co-op shooters, there is a constant and insurmountable gap between the way we approach games. |